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	<title>Durofy &#187; Programming</title>
	<atom:link href="http://zarrata.com/durofy/category/programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://zarrata.com/durofy</link>
	<description>Le tout de tous et partout...</description>
	<lastBuildDate>Fri, 30 Jul 2010 09:04:18 +0000</lastBuildDate>
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		<title>C++ Tutorial 4 &#8211; More on Namespaces</title>
		<link>http://zarrata.com/durofy/computers/programming/c-tutorial-4-more-on-namespaces/</link>
		<comments>http://zarrata.com/durofy/computers/programming/c-tutorial-4-more-on-namespaces/#comments</comments>
		<pubDate>Sun, 11 Jul 2010 00:58:55 +0000</pubDate>
		<dc:creator>Rishabh Dev</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[c++ namespaces]]></category>
		<category><![CDATA[c++ programming]]></category>
		<category><![CDATA[create namespace c++]]></category>
		<category><![CDATA[namespace]]></category>
		<category><![CDATA[namespace std]]></category>
		<category><![CDATA[using namespace std]]></category>

		<guid isPermaLink="false">http://zarrata.com/durofy/?p=365</guid>
		<description><![CDATA[To see an introduction to what namespaces are, go back to tutorial 3. Now, cout is a function in the namespace &#8220;std&#8221;. Now, there&#8217;s another way of using cout without specifying the namespace before hand.
#include&#60;iostream&#62;
int main(
{

a
std::cout&#60;&#60;"Hello Jolly!";
system("pause");
return 0;
}
Here, std::cout means the cout that comes from the std namespace. However, since we would eventually use a [...]]]></description>
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		<title>C++ Tutorial 3 &#8211; Basic Program Structure</title>
		<link>http://zarrata.com/durofy/computers/programming/c-tutorial-3-basic-program-structure/</link>
		<comments>http://zarrata.com/durofy/computers/programming/c-tutorial-3-basic-program-structure/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 13:39:01 +0000</pubDate>
		<dc:creator>Rishabh Dev</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[basic program]]></category>
		<category><![CDATA[c++ basics]]></category>
		<category><![CDATA[c++ fundamentals]]></category>
		<category><![CDATA[c++ program]]></category>
		<category><![CDATA[first program]]></category>

		<guid isPermaLink="false">http://zarrata.com/durofy/?p=351</guid>
		<description><![CDATA[So here&#8217;s our very first program in C++. We&#8217;re gonna take a look at it and then see what each line of code means.
#include&#60;iostream&#62;
using namespace std;

int main(
{
cout&#60;&#60;"Hello Jolly!";
system("pause");
return 0;
}
#include&#60;iostream&#62;
Here, we&#8217;re using the code already there in the file iostream in own program. So the compiler is told to get the code from iostream and compile [...]]]></description>
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		<item>
		<title>C++ Tutorial 1 &#8211; The Basics</title>
		<link>http://zarrata.com/durofy/computers/programming/c-tutorial-1-the-basics/</link>
		<comments>http://zarrata.com/durofy/computers/programming/c-tutorial-1-the-basics/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 12:47:25 +0000</pubDate>
		<dc:creator>Rishabh Dev</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[c++ tutorial]]></category>
		<category><![CDATA[c++ tutorial 1]]></category>
		<category><![CDATA[compiler]]></category>
		<category><![CDATA[high-level programming]]></category>
		<category><![CDATA[low-level]]></category>
		<category><![CDATA[program]]></category>

		<guid isPermaLink="false">http://zarrata.com/durofy/?p=347</guid>
		<description><![CDATA[
Hello world! I just thought maybe a bunch of C++ tutorial could help. So here they are. To start with, a program is a simply, a set of instructions for the computer to do. The programmer is he who makes the instructions. And the language in which they are written is the programming language.
Low-Level VS [...]]]></description>
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		<item>
		<title>An Introduction to Pointers in C++ Programming</title>
		<link>http://zarrata.com/durofy/computers/programming/an-introduction-to-pointers-in-c-programming/</link>
		<comments>http://zarrata.com/durofy/computers/programming/an-introduction-to-pointers-in-c-programming/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 17:23:53 +0000</pubDate>
		<dc:creator>Rishabh Dev</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[c++ pointers]]></category>
		<category><![CDATA[c++ tutorial]]></category>
		<category><![CDATA[oop tutorial pointers]]></category>
		<category><![CDATA[pointer tutorial]]></category>
		<category><![CDATA[pointers]]></category>
		<category><![CDATA[programming tutorial]]></category>

		<guid isPermaLink="false">http://zarrata.com/durofy/?p=310</guid>
		<description><![CDATA[A pointer, formally called a &#8220;derived data type&#8221; defines where to get the value of a data variable. It itself, does not store the data but the memory location of the variable.
So, in short, it is a (derived)data type which points to the data of the variable but stores only the memory location of the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Understanding Inheritance in OOP</title>
		<link>http://zarrata.com/durofy/computers/programming/understanding-inheritance-in-oop/</link>
		<comments>http://zarrata.com/durofy/computers/programming/understanding-inheritance-in-oop/#comments</comments>
		<pubDate>Sun, 04 Oct 2009 06:45:56 +0000</pubDate>
		<dc:creator>Rishabh Dev</dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[c++]]></category>
		<category><![CDATA[c++ programming]]></category>
		<category><![CDATA[classes]]></category>
		<category><![CDATA[inheritance]]></category>

		<guid isPermaLink="false">http://zarrata.com/durofy/?p=168</guid>
		<description><![CDATA[The example below explains inheritance, an important property of OOP languages.
We have three classes: living, animal &#38; dog. The dog inherits all the characteristics of living &#38; animal base classes however, the plant does not(being an instance of just the living class).
#include&#60;iostream&#62;
using namespace std;
class living
{
      int energy;
    [...]]]></description>
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